Game Audio, Film Sound and Immersive Audio Podcast

March 20, 2020| We Sound Effects

Take a breath on your always busy day! These are great game audio, films sound, immersive audio, location sound and sound experiences podcast series to keep you updated on the latest techniques, tips, discussions and fascinating stories.

In-depth discussions, experiences, interviews, masterclasses, conversations and much more to stimulate your sound thinking mind.

Sound Matters | Do we really appreciate the sound around us?
Tonebenders | Award-winning sound designers in film & television talking about their work & careers.
Twenty Thousand Hertz | The stories behind the world’s most recognizable and interesting sounds.
Soundworks Podcast | Interviews with the sound crews, composers, and songwriters.
Soundbytes | The sound design for video games.
Voices of VR Podcast | VR and spatial audio.
Inmersive Audio | VR audio talks.
Location Sound | Location sound recording.
The Right Stuff | Audio for film.
Indie Game Audio | Game audio development for indie games.


FIND BELOW SOME OF THE LATEST PODCAST AVAILABLE

Soundworks Collection | The Sound of 1917 – Oscar Podcast 2020

As a large-scale historical film, 1917 creates an intense and realistic soundscape of World War I. In this episode, the sound team, nominated for Best Sound Editing and Best Sound Mixing, talk about the challenges and fun experiences that arose from this film.

In part 1, ADR and dialogue supervisor Rachael Tate talk about blending the unique amount of sound coverage into the film, trying to work with minimum ADR, and making sure that even background chatter is historically realistic.

In part 2, production sound mixer Stuart Wilson shares challenges with mic placements, the importance of on-set sound for creating realistic tension, and the trust and communication among the production.


Tonebenders | Randy Thom On Getting The Most Out Of Spotting Sessions

Setting up workers to work from home, massive IT infrastructure upgrades and a million things you never normally think about. Plus Tim René and Teresa talk about how they are adjusting in their own workflows.Are you nervous about starting a new project? Don’t worry; so is everyone else, including your sound design hero, Randy Thom…

Talking through the edit, scene by scene gives the director, the composer and the rest of the editorial team the chance to sort out out technical issues and determine the direction and shape the soundtrack is going to take… Randy joins us to talk about about what kind of attitude, questions and objectives he brings to the spotting sessions for new movie projects. Setting up workers to work from home, massive IT infrastructure upgrades and a million things you never normally think about. Plus Tim René and Teresa talk about how they are adjusting in their own workflows.


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Categories: Film Sound, Game Audio, Immersive Audio