This time at Foley First we would like to talk about creating a Foley spotting session and why it is important for us and for Foley recording. There are no firm rules on creating Foley cue sessions.
Yuri Pridachin from Foley First shares with us his knowledge and experience on building a control room for a Foley studio. In this part, we will discuss acoustic design and talk a little about soundproof doors.
Native instruments Kontakt has been around for many years now and in that time it has become a trusted tool for many composers, sound designers and audio professionals.
Game audio industry has been developing quite fast during last few years, and probably one the most important game-changer technology for this industry has been the interactive audio engines called Audio Middleware.